This section will cover the basics of SPE (Systems Performance Engineering). The idea here is to introduce you to the various disciplines associated with Systems Performance Engineering. The intention here isn’t to go into infinite detail but rather provide the reader an overview of the various disciplines Systems Performance Engineering (SPE) covers including a high level view of the associated processes, activities and deliverables.
- Systems Performance Engineering – Fundamentals or 101
The next section covers definitions of basic quantities associated with Systems Performance Engineering and introduces the reader to some of essential analytical models and basic equations. All the reader needs to have is an understanding of high school algebra to be able to digest most of the relevant content.
The various topics covered in this section are –
- Fundamental Performance Quantities, Concepts & Important Formulae
- What is Response Time
- What is Utilization
- What is Throughput
- What is Queuing Time
- What is Time to First Buffer
- What is Service Time
- What is Service Demand
- What is Think Time
- What is Little’s Law
- What is Response Time Theory
- What Is User Concurrency
- What Is Queueing Theory
- What Is Universal Scalability Law
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